Recently blockchain and crypto become the focus of discussions. Many people at home and abroad, from experts to economists, are starting to learn, invest a lot of money or all their money, even play all the time by leaving traditional jobs to join blockchain projects.
There will be supporters and skeptics, of course, but it is clear that this is no longer the time to sit back and see what happens, but to decide to “Join” or “No Participate”.
If you are a model lover, the following article will help you feel blockchain technology in a methodological way according to elementary school standards.
It can be said that projects using blockchain technology related to Cryptocurrency have 2 main stages: pre-release and post-release.
- Pre-release: including value model building, blockchain model, distribution model, economic model, vision, proof of team capability, product and framework definition for operations in a later stage.
- Post-release: operate according to the patterns and orientations identified at the pre-release stage.
The “Pre-release” phase aims to “call for capital” mainly through private sales to operate for the following period. The assets of this stage are mainly theory on paper, so when projects reach a level where they are close to each other in terms of background knowledge and writing ability, the main difference lies in the team.
The “post-release” phase from a crypto perspective will have two main tasks: creating scarcity and increasing demand. If done well, it will increase the value of that crypto, otherwise, it will decrease the value of the crypto.
- Create scarcity: directly affected by the number of tokens issued, the way of issuance as well as deflationary options (such as burn). This is a common engineering tool among project development teams so there isn’t much of a difference.
- Increasing demand: this is the key point determining the success of Crypto projects. In theory, there are 3 options that directly affect demand:
+ One: increase the number of new buyers.
+ Second: prolong the token holding time (hold) of the owner.
+ Third: create demand for real use like buying “real” products/services.
With the above point of view, the difference of a Crypto project is the plan and the ability to “increase demand”.
In developed countries, due to the synchronous technology infrastructure, crypto projects using blockchain technology have many opportunities to apply through solving specific problems such as finance, law, human resources, success, etc. Smart city, transportation, agriculture….So the model using the third option – “creating actual demand” as the core, supported by the other two options became popular.
In developing countries, for example, Vietnam, on the one hand, there is no technology infrastructure, on the one hand, there is an abundant working age (and playing games), accompanied by strong catalysts from various platforms. Successful games create a necessity is to develop game projects with option 1 – “increasing the number of buyers” as the focus, supported by option 2 – “extending token holding time” and not need actual use to become a popular and successful template.
When related to the crowd, to the community, the projects begin to go further in the psychological-economic game. The participation of good/scam developers, investment funds, press, good/bad investors, up/down markets, good/bad KOLs… creates a confusing and sometimes noisy black-and-white game oh.
Source: Nam Nguyen
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