Ready Games Network (with AURA token) is a project that provides the infrastructure that allows Web2 game developers to bring their products to the Web3 world. These products include games on Apple’s App Store and Android’s Play Store. This could lead to a significant increase in NFT gaming in the App Store and Play Store.
What Is Ready Games Network?
The Ready Games Network (AURA ) is building mobile-first Web3 tools and technologies to democratize access to game creation. The Ready ecosystem for developers has two primary components:
- An API running on Google Firebase that contains all the methods required to run in-game and inter-game economies.
- An SDK compatible with Unity 3D, that allows for easy access to the API and integration of the ecosystem into the game
Current API functions
- PvP Matchmaking
- Cross-platform play (mobile/PC/console)
- User Profile Management
- In-Game Chat (audio, video, text)
- Friends List & Invite System
- In-game Social Feed
- Achievements & Rewards
- Currency System
- Portable Avatars
- UGC Asset Marketplace
- NFT Integration in-game
- Customization System
Many of these functions are enhanced by integration with a utility AURA token. Functions for each key stakeholder- devs, creators, players- are enhanced by integration with a dedicated AURA token for the ecosystem. From a high-level perspective, the use case can be summarized as follows:
- “Dev to Earn”: Developers can issue rare items- both in the forms of in-game currency backed by an NFT, or in-game objects designed to have scarcity and ownership rights, also backed by NFTs. In turn, those items can be used by devs to strategically motivate player behavior- by designing in-game “play to earn” mechanics under their control.
- “Create to Earn”: Creators, such as artists designing rare items for sale, can easily manufacture and place those items for sale. Developers can opt to syndicate the Creator content into their games (categorized by hashtags, which in turn are “storefronts”), and work with creators to build in-game virtual goods economies. Owners of these items—players—can opt to trade them, or put them for sale in-game or in third-party marketplaces, creating a robust economy for the virtual goods.
- “Play to Earn”: Players through gameplay can acquire rewards (economics set by the dev) in exchange for their in-game actions. Thus players who dedicate time and effort—aka “good players”—can generate tangible rewards over time, which in turn- such as game assets or premium game currency they earned- can be sold.
What is the project trying to achieve?
With an initial focus on mobile-first technology, Ready’s tools and solutions reduce barriers to adoption with an untapped “mobile gaming” demographic for blockchain-based gaming.
By simplifying accessibility to small dev teams, AURA allowing creation tools to work on low-end mobile devices, and innovating regulatory in-app store transactions – be it in Indonesia, Philippines, USA, or Brazil- using Ready, anyone can play, create, sell and buy on the blockchain, even from their low-end devices.
The use case and design for RGN emphasized characteristics that are naturally compatible with the Web 3 philosophy of a distributed, cross-platform, interoperable ecosystem of games. Notably, RGN set out to solve core problems found by many dev teams and studios:
- Managing Social Game Economies: Enabling the rapid deployment of casual PvP multiplayer games, with all the necessary infrastructure to manage players and the components of a mature social game economy. (See “Ecosystem Features” below for details.)
- Cross game interoperability: The ability of a player to move across games, with the same player identity, friends lists, and acquired assets, such as “cosmetics” (skins, accessories, clothing) and “achievements”, unified in one persistent profile.
- Enabling a User Generated Content marketplace (UGC): Central to the success of many “free to play” games is the deployment of a thriving UGC marketplace- from modding game levels and game items, to creating avatar cosmetics, with creators being rewarded for the effort by putting the items up for sale, with the host game receiving a portion of proceeds.
- Rapid deployment of backend game services: A persistent pain point for dev teams in the deployment of gaming backend services (aka “dev-ops”) and the ongoing maintenance of these services. The cost in terms of time and/or money raises a material barrier to access for smaller dev teams in deploying multi-player game experiences bound to an in-game virtual goods economy. Ready’s services can be deployed in under 10 working days, and require minimal ongoing dev-ops support.
What is the unique selling point?
NFTs as an entry point for mainstream players:
While blockchain-specific games are seeing success with early adopters, mainstream adopters – highly engaged players that can fuel game adoption and virality – are gravitating towards NFT-powered games and play-to-earn games. These types of games appeal to a consumer-driven 18-35 demographic, looking to invest in virtual identities and curate collections of objects they own while being rewarded for their time and effort in-game.
In Q3 2021, trading volume for NFTs showed the rise of gaming in the NFT market: in-game collectibles backed by NFTs grew to 22% of overall NFT trading volume, representing $2.3bn in sales.
What sets RGN apart is that it enables developers to power their games with NFTs and reward players with simple “play-to-earn” components. Features in RGN appeal to a more consumer-oriented, contemporary, social media-inclined demographic. By creating an infrastructure that at its core is mobile-first, developers have the ability to connect their games to a wide audience of players.
Web3 developer adoption
Developers are rapidly exploring Web3 technologies (across gaming and other sectors). According to Electric Capital’s 2021 developer report, they “fingerprinted nearly 500K code repositories and 160 million code commits across Web3” to generate a growth analysis of the Web3 developer ecosystem:
The note of caution regarding wider blockchain gaming, as known as “gameFi” adoption, is a macroeconomic risk and potentially a regulatory (both via government regulation and private platform regulation, such as the Apple App Store). It can be partly de-risked by addressing what Ready believes to be the key hurdle to wider gameFi adoption- the developer, creator, and player experience in entering blockchain-backed gaming.
This is reflected in a recent survey conducted by the Blockchain Gaming Alliance in 2021. They surveyed game studios, and asked “What are the pain points for blockchain gaming?”
Several of the top “pain points” reported above are resolvable with Ready’s technical ecosystem:
- Technology limitations.
- Poor user experience.
- Lack of technical experts.
- Difficult to implement.
- To niche.
- Lack of on/off ramps.
Ready believes that the key to the broad adoption of blockchain-based gaming, is a simplification of each step in the pipeline. This, in turn, broadens the addressable market for each constituent group. Ready has largely achieved these aims:
- Developers: A simple SDK (initially in Unity 3D, the dominant mobile game engine) that provides access to an equally simple set of API methods. Real-time dashboards provide the developer with game analytics, and “live operations”, including control of blockchain elements.
- Creators: In-game authoring tools, currently deployed, that allow for the creation of avatar cosmetics, with the ability to trigger a minting process to bind the item to an NFT, all within the mobile experience. The creation modules are available to developers as well, in the SDK.
- Players: The shift from a “wallet” metaphor to a “verified profile.” Profile verification is a cryptographic step, where the profile is bound to an NFT, and inherits functions associated with a wallet. Going forward, this enables transactions to appear inside metaphors like “my inventory” or “my purchases.”
“Crossing the Chasm” from early adopters to the majority
Each of these steps works to move blockchain gaming from a set of “innovators” and “early adopters” to the next tier- the “early majority.” This is known as crossing the chasm:
Ready is mono-focused, consistent with its founding company-DNA of democratizing game creation, on deploying the most inclusive, market-making solutions to encourage mainstream market adoption of blockchain gaming. By targeting mobile-first development, widening the player ecosystem, and encouraging more developers and creators to join blockchain, Ready is penetrating into an untapped market – crossing the chasm to wider adoption.
In the first 36 months of operation, Ready takes the lead responsibility for ensuring technical and product innovation persists on the network. As control shifts to a DAO, these decisions – the long-term roadmap, and the technology priorities for innovation – will shift to the community.
In the near term (12 months), Ready prioritizes:
- Developing more efficient on-chain and off-chain methods to reduce transaction fees, to a level as close to “0” as possible.
- Building modular UI/UX conventions that can be syndicated into games, that address the need to simplify access to blockchain transactions, such as wallets, inventory systems, and minting / melting systems, that can easily be incorporated in-game.
- Creating “frictionless” methods to merchandize/syndicate/sell creator content in both Ready-powered games and the wider Web 2 ecosystem. For example, enabling avatar cosmetics to be sold in an Instagram feed, or on Roblox, and developing web-based modules that integrate with blockchain transactions. For example, enabling the purchase of skin directly from an Insta ad, connected to the Aura token.
- Collaborating with other Web 3 ecosystems, to enable cross-system content sharing.
- Building a distributed backend cloud computing system to wean the ecosystem from dependence on any Web 2 providers, such as Google Firebase, Amazon AWS, and Microsoft Azure, with gas fees subsidizing a cost-efficient backbone.
- Developing methods to enable DAO participation that favour a wide diversity of stakeholders, by making it easier to a) place items to a vote; b) debate the decision; c) vote, setting a standard for “crossing the chasm” when it comes to Web 3 governance.
- Developing methods to properly surface “the wisdom of the crowd” in advance of full DAO transition, so that the overall quality of decisions proposed loses dependency on any one individual or group.
- Token Name: Ready Games Network Token
- Ticker: AURA
- Blockchain: Ethereum
- Contract: ERC-20
- Token Type: Utility, Governance
- Total Supply: 1,000,000,000 AURA
AURA Release Schedule
|Pre-Seed Investor||Initial token presale. Targeting $2m in capital raised.||20% vests at public sale. Balance vests monthly over two years.||8%|
|Ready Preferred Equity||Distribution for equity investors in Ready Makers, Inc.||Four years. 6-month cliff. Monthly vesting thereafter.||11%|
|Team||Incentives for the team.||Four years. 6-month cliff. Monthly vesting thereafter.||19%|
|Advisors||Institutions and individuals advising on the creation of Aura.||Four years. 6-month cliff. Monthly vesting thereafter.||4%|
|Community Treasury||Financing vehicle. Source of future presales, and public sales. Liquidity pools.||DAO/ Team decision||33%|
|Ecosystem Fund||Dev/Creator/Player rewards Staking rewards||4-year vest, monthly||25%|
AURA Use Case
AURA token holders will have the following benefits:
- Governance: Vote on issues related to the future of the ecosystem.
- Mint NFT: Mint NFT with low cost and efficiency.
- Track Ownership: AURA is used and moved in a variety of games, allowing owners to track and control many of their games.
Partners & Investors
There are over 3+Billion mobile players worldwide, currently a huge untapped market in Web3, Ready is tapping this market. “Christina Macedo, COO of Ready says “ by allowing mobile gaming to enter and have a place in Web3 gamefi this finally allows a very diverse global demographic of developers, players and creators to finally enter Web3 and collaborate as a united community of game lovers.
Find more information about Ready Games Network :
If you have any questions, comments, suggestions, or ideas about the project, please email [email protected].
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