Review MetaSoccer ($MSU) – The first incredible football game inside the Metaverse trend in 2022

MetaSoccer by Champion Games has joined the NFT Play-to-Earn Gaming World as a new and promising project. Blockchain gaming has developed into a lucrative industry brimming with investment opportunities. However, the addition of the Metaverse concept enables a broader audience to join in on the fun and check out immersive gaming experiences. Following the success of Axie Infinity, Sky Mavis’s most popular pokemon-like blockchain game, many gaming companies attempted to recreate the play-to-earn experience.

What is MetaSoccer?

MetaSoccer is a blockchain-based NFT Play to Earn game. Simultaneously, It is also a Metaverse that is evolving into an ecosystem of team management games, allowing users to interact with the ecosystem in a variety of ways, including video games, soccer, and betting. Additionally, MetaSoccer is a place where users could earn money by managing and developing their club.

In the Metaverse, Champion Games – a well-known Spanish game firm, is on the verge of success. It’s the world’s first soccer game playable within the metaverse, where players run their FC clubs and experience a play-to-earn approach.

Outstanding Features

What is the project trying to achieve?

Unlike the numerous copycat initiatives that fill the cryptocurrency gaming market, MetaSoccer offers things unique. It’s going to be a hybrid of blockchain games, distributed ledger technology, sports betting, and, of course, football. Players can recruit, train, play, and earn from promising young NFT soccer players to add to their team, simulating the experience of managing an FC club. During “find,” an organization could send out youth scouts to scout the ecosystem for potential players. By focusing on the “training” aspect, users may hone the talents of each individual possessed through match play. “Play” mode is intended for emerging players who are ready to compete against other users in official matches. Earnings are generated through victories in all types of matches including league matchups. Users can earn as much money for their club as they want by playing and winning the most matches.

What is the unique selling point?

Scout System

As with real-world soccer, an Owner might send a Youth Scout in pursuit of talented young players to join their team. The new players will appear in their team immediately after they complete the activity, but their details will not be revealed for 5 days. Once the search is complete, users will be able to reveal their new players’ identities. The cost of sending the scout to investigate is $MSU.

Users can mentor a new Youth Scout in your Club if they have two Youth Scouts. To rein in scout inflation in the MetaSoccer world, each scout will have the ability to teach up to five new scouts throughout their career. The new scout’s characteristics will be inherited directly from their mentors.

Knowledge

It has an immediate effect on the present Skills of the players they would come across on their search. For instance, a scout with a greater understanding of attack will identify players with better offensive abilities. The cost of sending the scout to investigate is $MSU. This cost will vary depending on the scout’s knowledge characteristic. The number of players you discover in each scouting session will also vary depending on their level of knowledge:

Knowledge skills are:

  • Defending: With a value between 1 and 99
  • Attacking: With a value between 1 and 99
  • Goalkeeping: With a value between 1 and 99
  • Physical: With a value between 1 and 99
  • Mental: With a value between 1 and 99

Expertise

Expertise directly affects the position of the players they meet during their search. Attacking Expertise scouts will locate more players in those zones. As well as locating players with a specific role, scouts can help in the search for players that fit that role. They can also be masters in finding players with a Special Ability, enhancing the search for those players.

Expertise skills are:

  • Covering: GOA, DEF, MID or ATT
  • Specific role: GK, RWB, RB, CB, LF, LWB, CDM, RM, CM, LM, CAM, RF, CF, LF, RW, ST or LW (between 0 and 1 specific positions)
  • Special Skill: 11 types available (between 0 and 1 special skills)

Proficiency

Proficiency attributes have a direct consequence on the scout’s ability to improve their skills and mentorship. The attributes are:

  • Learning: Between 0 ★ and 5 ★
  • Mentoring: Between 0 ★ and 5 ★

The higher the Learning value, the more scouting they will learn. Mentoring has a direct impact on the new scout’s skills. The learning value decreases with age since a young scout can learn faster than an older scout. However, the value of Mentoring increases with age.

Players

Age

Each player has a series of attributes, some fixed, and some variables in the short or long term like Role, Age, Condition, Morale, Skills, Potential and Special abilities. New players who join your team will start at the age of 16 to 19 and they will retire at the age of 38.

Role

The role is the natural position that the player occupies on the field. Some players with a more versatile profile will be able to perform well in several positions. If the player is used in a position that does not fit his role, his score will decrease.

Condition

The physical condition of the player will change after performing physical activity (a training, a match…) their condition will decrease due to physical exertion.

Morale

The morale is the player’s state of mind and will be affected by the following factors: The minutes available, The latest results from the team If listed on the market as transferable.

Skills

Skills are important to the player’s performance on the pitch. Each player’s ability like Vision, Passing, Dribbling has a value between 1 and 99 and will improve after doing an activity (training, PvP match, or PvE match).

Specials abilities like Passes interceptor, Fouls launcher, and others can be innate or can be transmitted by the coach through training. Special skills will be decisive in match simulations, increasing the chances of successful action at a particular time.

Defending Attacking Goalkeeping Physical & Mental
Standing Tackle Vision Diving Fitness
Sliding Tackle Passing Handling Strength
Marking Dribbling Kicking Speed
Positioning Crossing Punching Creativity
Heading Shooting Throwing Aggression
Bravery Finishing Reflexes Learning

Injures

The player’s health condition. If repeated physical exertion is performed without rest, the player may get injuries.

Transfers and Marketplace

All assets in the game can be sold on the MetaSoccer marketplace or any other NFT marketplace. As Owner you will be able to:

  • Place an asset for sale at a fixed price, for an unlimited period of time / Buy an asset that is placed for sale at a fixed price
  • Place an asset for sale as auction, with a minimum starting price and a limited time / Bid for an asset at auction
  • Put a player as a transferable / Make a transfer offer
  • Accept or reject offers made on my assets / Make an offer on another user’s assets.

Matches

As a Manager, before each match, you will have to decide on the initial line-up and strategy of the match. During the match, you will have real-time information on the main statistics of your players and the match. You can also make changes to tactics and player substitutions (up to 5).

Friendly Matches (PvE)

Users can play as many friendly matches as anyone want as a manager, but the players’ condition will deteriorate after each one, limiting the number of matches users can play without risking injury. In each game, participants gain Skills but lose Condition. Depending on the outcome, they gain or lose Moral. Official career mode (PvP) matches will have less impact on player qualities. Tokens are awarded if the match is won, however, they are less than in career mode (PvP).

Career mode Matches (PvP)

As Manager, users will join the Continental League’s bottom tier. There will be four continental leagues: Europe, America, Asia, and Africa. Each division will have 14 teams led by other managers. The season is 26 days long and they play a match against another team every day. The winner gets 3 points and a Token compensation, a tie gets 1 point each and the reward is divided, while a loss gets no points or Token compensation. The season’s top finishers will get Tokens and be promoted to a higher tier. The losers will be relegated (as long as there is one below).

Betting

Bets can be placed on the upper divisions of the Continental Leagues. Users will have at their disposal a panel where they can watch upcoming matches and choose where to bet.
Win-draw-win betting (or 1X2): This type of bet consists solely of predicting the winner of a match. The (1) corresponds to the local winner, (X) the draw, and (2) away winner. The betting coefficients will be fully automated by an algorithm. Payments will also be automatic.

Roadmap

Technical Data

There are 2 tokens that can be used in MetaSoccer Universe: $MSU and $TBC.

  • MetaSoccer Universe is the main token of MetaSoccer. MSU Token plays a crucial part in the sustainable play-to-earn economy of MetaSoccer game.
  • Token Bonding Curve is a token that is used in-game activities and has no limit on the number of tokens that can be used. It continuously mints and burns tokens alongside a mathematical function.

Key metrics

Main Token – $MSU

  • Token name: MetaSoccer Universe
  • Ticker: MSU
  • Blockchain: Ethereum
  • Token Standard: ERC-20
  • Token type: Utility, Governance
  • Smart Contract: 0xe8377a076adabb3f9838afb77bee96eac101ffb1
  • Total Supply: 360,000,000 $MSU

In-game Token – $TBV

  • Token Name: Token Bonding Curve
  • Ticker: TBV
  • Total Supply: Unlimited

Token Allocation 

Token Sale

Whitelist Slots

Timeline

  • Whitelist opens on Nov 30th, 2021 and ends on 5 pm (UTC) Dec 07th, 2021
  • Announcement of winners: 5 pm (UTC) Dec 8th, 2021
  • Open public sale for winners: 5 pm (UTC) Dec 9th, 2021
  • Tokens will be distributed on listing: time- TBA
  • Vesting: 20% unlocked on TGE, then 20% on a monthly basis

 Whitelist requeriments & details

  • You must fill up the KYC to participate: Verify with Blockpass
  • Each wallet will be able to purchase a min. of $100 USDT and a max. of $500 USDT
  • 1750 spots for lucky winners, 50 spots for top referrals
  • The token price is $0.030 (USDT on Polygon network)

Public Sale

Updating

Token Rease Schedule

Token use case

Main Token – $MSU

  • Governance: $MSU holders will be able to participate in key governance votes, such as the development roadmap and how much funds from the DAO the developers can use each month.
  • Payment: MSU tokens are used as a payment currency in NFTs Marketplace along with other tokens

In-game Token: $TBV

  • Rewards: User can receive after completing matches

How to own the token

In MetaSoccer, players have several ways to earn $MSU:

  • Winning matches (simulated according to statistics) against other users in career mode, or against AI in friendly mode.
  • Finishing the season in the top positions of the league or cup in career mode
  • Selling players who have been discovered by your sports scouts
  • Borrowing players to other teams for a limited period of time
  • Charging commissions on the sale of future players
  • Selling sports scouts who have been mentored by members of your team
  • Getting sponsorship contracts as your team gains popularity
  • Betting on a winning team
  • Renting your stadium to other teams
  • Selling tickets to fans attending the stadium

Market and Community 

Markets

MetaSoccer is a gaming, soccer, and gambling environment. It is a disruptive combination of three markets with immense development potential.

Video Games Market

Video games have progressed to the extent of establishing parallel universes that allow users to connect online with other people around the world. A recent survey found that about 40% of the world’s population, 3.1 billion individuals, play video games. With 1.4 billion players, Asia leads the way. Europe has 668 million customers. Then comes Latin America (383 million) and North America (261 million). Blockchain technology is a public, shared, and decentralized database that records transactions such as purchasing and selling. Generally, blockchain aids the video game business by:

  • Ownership: For the first time in history, users can be the real owner of the game assets.
  • Digital exchange: Users have the opportunity to exchange game assets with other users in the ecosystem.
  • Income: Users can generate revenue within the game ecosystem, not just developers.
  • Transparency: All blockchain game interactions can be referenced publicly.

Soccer Market

Soccer has the most admirers of any sport, 3.5 billion people watch soccer at least once a year. This is nearly half of the world’s population. It is not just the most popular sport among fans, but also the most popular sport overall. FIFA believes 270 million individuals participate in some way in the sport. Popular sports like American soccer, baseball, cricket, and Australian soccer are only played in specific areas. Soccer, on the other hand, is played in over 200 nations and is the most popular sport on every continent except North America. The global sports industry is expected to hit $388.3 billion in 2020, up 3.4 percent from 2015. A 15.4 percent fall from $458.8 billion in 2019 to $388.3 billion in 2020. The decline is attributed to the COVID-19 epidemic and the containment measures taken by numerous nations. It will reach $599.9 billion in 2025 and $826 billion in 2030.

Sports Betting Market

Approximately 26% of the world’s population gambles. Around 1.6 billion individuals bet globally. 4,2 billion do so annually. In 2020, the sports betting business made $203 billion. The worldwide sports betting business is expected to rise by $144.44 billion between 2020 and 2024. Sports betting is the most promising sports revenue stream in recent years, according to the PwC 2020 sports research (7.2 percent ), Sponsorship (2.2%), media rights (3.2%), and licensing (2.2%). The use of blockchain in sports betting solves the issues now faced by bookmakers. Here are the advantages:

  • Anonymity: your personal information remains undisclosed even to the online casino.
  • Trust: In the current centralized scenario, any user could say that they feel cheated by the bookmaker. The same cannot be said when transactions are transparently added to the blockchain.
  • Security: Once a block is added, the contents of the block are virtually impossible to manipulate.

Community

Backer

Teams

The team of experts who are behind this ambitious project has contributed a lot to reaching its milestones and increasing visibility around it. Furthermore, MetaSoccer has famous YouTubers like Reven, Willy Rex, and Kmanus88 (who have millions of followers on social media) on its advisory board

Partners

Despite being active for quite a short while, the blockchain-based NFT game project developed and led by Champion Games has achieved a lot. Most recently, the company made headlines for raising €2 million during its funding round led by Play Ventures, a Spanish investment fund. Other than Play Ventures, the company related with Ath21 and polygon, other supporters of MetaSoccer are DAO Maker, Defiance Capital, Kyros Ventures, Parafi Capital, and Metrix Capital, etc.

Alternative Project

Decentraland

Decentraland is a blockchain-based virtual reality platform. Users can create, share, and sell content and apps. The community owns the land in Decentraland and thus their works. It allows users to claim ownership of virtual land. They govern what is published on their parcel of land, identified by a set of cartesian coordinates (x,y). The content might be static 3D scenes or dynamic systems like games.

https://www.youtube.com/watch?v=Vut_tqyw_2U

The Sandbox

Players can own land, build, play, and participate in virtual adventures within this virtual universe, dubbed the metaverse. Users can commercialize their metaverse experiences by buying a sandbox piece of virtual land, which might be an attractive pastime for artists or tiny developers unfamiliar with other game engines. The Sandbox has risen in popularity to rival Minecraft and Roblox, and it places a high premium on cultivating a vibrant community of users who can engage and exchange ideas in order to drive platform-wide innovation.

https://www.youtube.com/watch?time_continue=1&v=y9XACGNQjGs&feature=emb_logo

Conclusion

Gameplay in MetaSoccer is based on the NFT play to earn model, which combines Metaverse, one of the most promising future trends. This is a complex game with complicated mechanics in terms of financial management and team management, and it will require a significant amount of time to research and learn how to play effectively in order to maximize cash flow and profit potential. However, in general, this is one of the prospective initiatives that you should not pass over completely. Individuals may have gained a general understanding of the project’s fundamentals from this article, which will allow you to make your own investing decisions.

Find more information about the project:

Website: http://metasoccer.com/
Telegram Announcement: https://t.me/MetaSoccerOfficialNews
Telegram Group: https://t.me/MetaSoccerOfficial
Twitter: https://twitter.com/MetaSoccer_EN

If you have any questions, suggestions, or ideas about the projects, please email ventures@coincu.com

DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.

Harry

Coincu Ventures

 

Review MetaSoccer ($MSU) – The first incredible football game inside the Metaverse trend in 2022

MetaSoccer by Champion Games has joined the NFT Play-to-Earn Gaming World as a new and promising project. Blockchain gaming has developed into a lucrative industry brimming with investment opportunities. However, the addition of the Metaverse concept enables a broader audience to join in on the fun and check out immersive gaming experiences. Following the success of Axie Infinity, Sky Mavis’s most popular pokemon-like blockchain game, many gaming companies attempted to recreate the play-to-earn experience.

What is MetaSoccer?

MetaSoccer is a blockchain-based NFT Play to Earn game. Simultaneously, It is also a Metaverse that is evolving into an ecosystem of team management games, allowing users to interact with the ecosystem in a variety of ways, including video games, soccer, and betting. Additionally, MetaSoccer is a place where users could earn money by managing and developing their club.

In the Metaverse, Champion Games – a well-known Spanish game firm, is on the verge of success. It’s the world’s first soccer game playable within the metaverse, where players run their FC clubs and experience a play-to-earn approach.

Outstanding Features

What is the project trying to achieve?

Unlike the numerous copycat initiatives that fill the cryptocurrency gaming market, MetaSoccer offers things unique. It’s going to be a hybrid of blockchain games, distributed ledger technology, sports betting, and, of course, football. Players can recruit, train, play, and earn from promising young NFT soccer players to add to their team, simulating the experience of managing an FC club. During “find,” an organization could send out youth scouts to scout the ecosystem for potential players. By focusing on the “training” aspect, users may hone the talents of each individual possessed through match play. “Play” mode is intended for emerging players who are ready to compete against other users in official matches. Earnings are generated through victories in all types of matches including league matchups. Users can earn as much money for their club as they want by playing and winning the most matches.

What is the unique selling point?

Scout System

As with real-world soccer, an Owner might send a Youth Scout in pursuit of talented young players to join their team. The new players will appear in their team immediately after they complete the activity, but their details will not be revealed for 5 days. Once the search is complete, users will be able to reveal their new players’ identities. The cost of sending the scout to investigate is $MSU.

Users can mentor a new Youth Scout in your Club if they have two Youth Scouts. To rein in scout inflation in the MetaSoccer world, each scout will have the ability to teach up to five new scouts throughout their career. The new scout’s characteristics will be inherited directly from their mentors.

Knowledge

It has an immediate effect on the present Skills of the players they would come across on their search. For instance, a scout with a greater understanding of attack will identify players with better offensive abilities. The cost of sending the scout to investigate is $MSU. This cost will vary depending on the scout’s knowledge characteristic. The number of players you discover in each scouting session will also vary depending on their level of knowledge:

Knowledge skills are:

  • Defending: With a value between 1 and 99
  • Attacking: With a value between 1 and 99
  • Goalkeeping: With a value between 1 and 99
  • Physical: With a value between 1 and 99
  • Mental: With a value between 1 and 99

Expertise

Expertise directly affects the position of the players they meet during their search. Attacking Expertise scouts will locate more players in those zones. As well as locating players with a specific role, scouts can help in the search for players that fit that role. They can also be masters in finding players with a Special Ability, enhancing the search for those players.

Expertise skills are:

  • Covering: GOA, DEF, MID or ATT
  • Specific role: GK, RWB, RB, CB, LF, LWB, CDM, RM, CM, LM, CAM, RF, CF, LF, RW, ST or LW (between 0 and 1 specific positions)
  • Special Skill: 11 types available (between 0 and 1 special skills)

Proficiency

Proficiency attributes have a direct consequence on the scout’s ability to improve their skills and mentorship. The attributes are:

  • Learning: Between 0 ★ and 5 ★
  • Mentoring: Between 0 ★ and 5 ★

The higher the Learning value, the more scouting they will learn. Mentoring has a direct impact on the new scout’s skills. The learning value decreases with age since a young scout can learn faster than an older scout. However, the value of Mentoring increases with age.

Players

Age

Each player has a series of attributes, some fixed, and some variables in the short or long term like Role, Age, Condition, Morale, Skills, Potential and Special abilities. New players who join your team will start at the age of 16 to 19 and they will retire at the age of 38.

Role

The role is the natural position that the player occupies on the field. Some players with a more versatile profile will be able to perform well in several positions. If the player is used in a position that does not fit his role, his score will decrease.

Condition

The physical condition of the player will change after performing physical activity (a training, a match…) their condition will decrease due to physical exertion.

Morale

The morale is the player’s state of mind and will be affected by the following factors: The minutes available, The latest results from the team If listed on the market as transferable.

Skills

Skills are important to the player’s performance on the pitch. Each player’s ability like Vision, Passing, Dribbling has a value between 1 and 99 and will improve after doing an activity (training, PvP match, or PvE match).

Specials abilities like Passes interceptor, Fouls launcher, and others can be innate or can be transmitted by the coach through training. Special skills will be decisive in match simulations, increasing the chances of successful action at a particular time.

Defending Attacking Goalkeeping Physical & Mental
Standing Tackle Vision Diving Fitness
Sliding Tackle Passing Handling Strength
Marking Dribbling Kicking Speed
Positioning Crossing Punching Creativity
Heading Shooting Throwing Aggression
Bravery Finishing Reflexes Learning

Injures

The player’s health condition. If repeated physical exertion is performed without rest, the player may get injuries.

Transfers and Marketplace

All assets in the game can be sold on the MetaSoccer marketplace or any other NFT marketplace. As Owner you will be able to:

  • Place an asset for sale at a fixed price, for an unlimited period of time / Buy an asset that is placed for sale at a fixed price
  • Place an asset for sale as auction, with a minimum starting price and a limited time / Bid for an asset at auction
  • Put a player as a transferable / Make a transfer offer
  • Accept or reject offers made on my assets / Make an offer on another user’s assets.

Matches

As a Manager, before each match, you will have to decide on the initial line-up and strategy of the match. During the match, you will have real-time information on the main statistics of your players and the match. You can also make changes to tactics and player substitutions (up to 5).

Friendly Matches (PvE)

Users can play as many friendly matches as anyone want as a manager, but the players’ condition will deteriorate after each one, limiting the number of matches users can play without risking injury. In each game, participants gain Skills but lose Condition. Depending on the outcome, they gain or lose Moral. Official career mode (PvP) matches will have less impact on player qualities. Tokens are awarded if the match is won, however, they are less than in career mode (PvP).

Career mode Matches (PvP)

As Manager, users will join the Continental League’s bottom tier. There will be four continental leagues: Europe, America, Asia, and Africa. Each division will have 14 teams led by other managers. The season is 26 days long and they play a match against another team every day. The winner gets 3 points and a Token compensation, a tie gets 1 point each and the reward is divided, while a loss gets no points or Token compensation. The season’s top finishers will get Tokens and be promoted to a higher tier. The losers will be relegated (as long as there is one below).

Betting

Bets can be placed on the upper divisions of the Continental Leagues. Users will have at their disposal a panel where they can watch upcoming matches and choose where to bet.
Win-draw-win betting (or 1X2): This type of bet consists solely of predicting the winner of a match. The (1) corresponds to the local winner, (X) the draw, and (2) away winner. The betting coefficients will be fully automated by an algorithm. Payments will also be automatic.

Roadmap

Technical Data

There are 2 tokens that can be used in MetaSoccer Universe: $MSU and $TBC.

  • MetaSoccer Universe is the main token of MetaSoccer. MSU Token plays a crucial part in the sustainable play-to-earn economy of MetaSoccer game.
  • Token Bonding Curve is a token that is used in-game activities and has no limit on the number of tokens that can be used. It continuously mints and burns tokens alongside a mathematical function.

Key metrics

Main Token – $MSU

  • Token name: MetaSoccer Universe
  • Ticker: MSU
  • Blockchain: Ethereum
  • Token Standard: ERC-20
  • Token type: Utility, Governance
  • Smart Contract: 0xe8377a076adabb3f9838afb77bee96eac101ffb1
  • Total Supply: 360,000,000 $MSU

In-game Token – $TBV

  • Token Name: Token Bonding Curve
  • Ticker: TBV
  • Total Supply: Unlimited

Token Allocation 

Token Sale

Whitelist Slots

Timeline

  • Whitelist opens on Nov 30th, 2021 and ends on 5 pm (UTC) Dec 07th, 2021
  • Announcement of winners: 5 pm (UTC) Dec 8th, 2021
  • Open public sale for winners: 5 pm (UTC) Dec 9th, 2021
  • Tokens will be distributed on listing: time- TBA
  • Vesting: 20% unlocked on TGE, then 20% on a monthly basis

 Whitelist requeriments & details

  • You must fill up the KYC to participate: Verify with Blockpass
  • Each wallet will be able to purchase a min. of $100 USDT and a max. of $500 USDT
  • 1750 spots for lucky winners, 50 spots for top referrals
  • The token price is $0.030 (USDT on Polygon network)

Public Sale

Updating

Token Rease Schedule

Token use case

Main Token – $MSU

  • Governance: $MSU holders will be able to participate in key governance votes, such as the development roadmap and how much funds from the DAO the developers can use each month.
  • Payment: MSU tokens are used as a payment currency in NFTs Marketplace along with other tokens

In-game Token: $TBV

  • Rewards: User can receive after completing matches

How to own the token

In MetaSoccer, players have several ways to earn $MSU:

  • Winning matches (simulated according to statistics) against other users in career mode, or against AI in friendly mode.
  • Finishing the season in the top positions of the league or cup in career mode
  • Selling players who have been discovered by your sports scouts
  • Borrowing players to other teams for a limited period of time
  • Charging commissions on the sale of future players
  • Selling sports scouts who have been mentored by members of your team
  • Getting sponsorship contracts as your team gains popularity
  • Betting on a winning team
  • Renting your stadium to other teams
  • Selling tickets to fans attending the stadium

Market and Community 

Markets

MetaSoccer is a gaming, soccer, and gambling environment. It is a disruptive combination of three markets with immense development potential.

Video Games Market

Video games have progressed to the extent of establishing parallel universes that allow users to connect online with other people around the world. A recent survey found that about 40% of the world’s population, 3.1 billion individuals, play video games. With 1.4 billion players, Asia leads the way. Europe has 668 million customers. Then comes Latin America (383 million) and North America (261 million). Blockchain technology is a public, shared, and decentralized database that records transactions such as purchasing and selling. Generally, blockchain aids the video game business by:

  • Ownership: For the first time in history, users can be the real owner of the game assets.
  • Digital exchange: Users have the opportunity to exchange game assets with other users in the ecosystem.
  • Income: Users can generate revenue within the game ecosystem, not just developers.
  • Transparency: All blockchain game interactions can be referenced publicly.

Soccer Market

Soccer has the most admirers of any sport, 3.5 billion people watch soccer at least once a year. This is nearly half of the world’s population. It is not just the most popular sport among fans, but also the most popular sport overall. FIFA believes 270 million individuals participate in some way in the sport. Popular sports like American soccer, baseball, cricket, and Australian soccer are only played in specific areas. Soccer, on the other hand, is played in over 200 nations and is the most popular sport on every continent except North America. The global sports industry is expected to hit $388.3 billion in 2020, up 3.4 percent from 2015. A 15.4 percent fall from $458.8 billion in 2019 to $388.3 billion in 2020. The decline is attributed to the COVID-19 epidemic and the containment measures taken by numerous nations. It will reach $599.9 billion in 2025 and $826 billion in 2030.

Sports Betting Market

Approximately 26% of the world’s population gambles. Around 1.6 billion individuals bet globally. 4,2 billion do so annually. In 2020, the sports betting business made $203 billion. The worldwide sports betting business is expected to rise by $144.44 billion between 2020 and 2024. Sports betting is the most promising sports revenue stream in recent years, according to the PwC 2020 sports research (7.2 percent ), Sponsorship (2.2%), media rights (3.2%), and licensing (2.2%). The use of blockchain in sports betting solves the issues now faced by bookmakers. Here are the advantages:

  • Anonymity: your personal information remains undisclosed even to the online casino.
  • Trust: In the current centralized scenario, any user could say that they feel cheated by the bookmaker. The same cannot be said when transactions are transparently added to the blockchain.
  • Security: Once a block is added, the contents of the block are virtually impossible to manipulate.

Community

Backer

Teams

The team of experts who are behind this ambitious project has contributed a lot to reaching its milestones and increasing visibility around it. Furthermore, MetaSoccer has famous YouTubers like Reven, Willy Rex, and Kmanus88 (who have millions of followers on social media) on its advisory board

Partners

Despite being active for quite a short while, the blockchain-based NFT game project developed and led by Champion Games has achieved a lot. Most recently, the company made headlines for raising €2 million during its funding round led by Play Ventures, a Spanish investment fund. Other than Play Ventures, the company related with Ath21 and polygon, other supporters of MetaSoccer are DAO Maker, Defiance Capital, Kyros Ventures, Parafi Capital, and Metrix Capital, etc.

Alternative Project

Decentraland

Decentraland is a blockchain-based virtual reality platform. Users can create, share, and sell content and apps. The community owns the land in Decentraland and thus their works. It allows users to claim ownership of virtual land. They govern what is published on their parcel of land, identified by a set of cartesian coordinates (x,y). The content might be static 3D scenes or dynamic systems like games.

https://www.youtube.com/watch?v=Vut_tqyw_2U

The Sandbox

Players can own land, build, play, and participate in virtual adventures within this virtual universe, dubbed the metaverse. Users can commercialize their metaverse experiences by buying a sandbox piece of virtual land, which might be an attractive pastime for artists or tiny developers unfamiliar with other game engines. The Sandbox has risen in popularity to rival Minecraft and Roblox, and it places a high premium on cultivating a vibrant community of users who can engage and exchange ideas in order to drive platform-wide innovation.

https://www.youtube.com/watch?time_continue=1&v=y9XACGNQjGs&feature=emb_logo

Conclusion

Gameplay in MetaSoccer is based on the NFT play to earn model, which combines Metaverse, one of the most promising future trends. This is a complex game with complicated mechanics in terms of financial management and team management, and it will require a significant amount of time to research and learn how to play effectively in order to maximize cash flow and profit potential. However, in general, this is one of the prospective initiatives that you should not pass over completely. Individuals may have gained a general understanding of the project’s fundamentals from this article, which will allow you to make your own investing decisions.

Find more information about the project:

Website: http://metasoccer.com/
Telegram Announcement: https://t.me/MetaSoccerOfficialNews
Telegram Group: https://t.me/MetaSoccerOfficial
Twitter: https://twitter.com/MetaSoccer_EN

If you have any questions, suggestions, or ideas about the projects, please email ventures@coincu.com

DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.

Harry

Coincu Ventures

 

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