WinkyVerse, born at Ecole Polytechnique (France’s TOP Engineering School) in 2017, Mainbot was created with a goal in mind: Leveraging new technology to enhance kids’ education and prepare them for the future. Our first product, an educational and evolutive robot called Winky, is already used daily by thousands of families across Europe to teach 5 to 12-year-olds about robotics, programming, and artificial intelligence.
Concept Project – What is WinkyVerse?
The WinkyVerse is the first educational ecosystem that manages to combine no less than six of the most promising technologies: Robotics, Artificial Intelligence, Programming, Gaming, Augmented Reality, and Blockchain. It is divided into three distinct spaces where families from all over the world will go to Learn, Create, Play and Connect.
On the other hand, It is a unique 3D open world where players can create and monetize their educational games and creations using Winkies, the platform’s utility token.
What is the project trying to achieve?
The goal is to develop and foster a unique user-generated content Ecosystem with hundreds of thousands of educational games.
What is unique selling point?
Divided into three distinct spaces where families from all over the world will go to Learn, Create, Play and Connect.
- In WinkyPlay, families, and professionals have the possibility to create their own games for Winky and WinkyVerse. WinkyPlay has been built using the Unity 3D Game Engine and we have already developed the Winky SDK (Software Development Kit) for editors to have their games easily interact with Winky Robot.
- In WinkyMaker will fully leverage the power of blockchain technology and allow artists and creators to turn their creations into NFTs (Non-Fungible Tokens) in one click. They will then be able to generate revenue by selling them on NFT marketplaces and keep receiving royalties every time they are resold in the future.
The Winkies are both the digital currency (Utility tokens) of the WinkyVerse and a collection of 10,111 NFTs living on the Ethereum Blockchain.
Token Use case
- Pay the one-time entry fee for lifetime access to the WinkyVerse
- Pay for in-game purchases & avatars/customizations
- Purchase premium games
- Purchase WinkyVerse Premium Subscription and Get early access to the new games
- Purchase Winky Robot with a 50% discount (compared to retail/Fiat price)
- Reward game developers and artists
- Advertise in the WinkyVerse
- Stake your Winkies to earn passive income
- Participate in The Winkyverse governance process through a DAO
How to own the token?
Markets and Community
- Max Supply: 10,000,000,000
- Quantity of Winkies for sale: 2,400,000,000
- Softcap: 1,600,000€
- Hardcap: 20,000,000€
- Currencies accepted: ETH, USDC, USDT, BNB,
One of the main objectives is to place the community at the core. Players will earn Winkies by buying them, but they will also earn in other ways:
- Selling games and accessories
- Getting successes in the games
- Being part of the platform improvement: reporting bugs, advising new features
- Actively participating in the community: sharing content on social networks, creating YouTube videos, writing reviews and tips articles
- Inviting friends to the platform
- Watching ads
Those alternative acquisition channels will also allow us to drive:
- More engagement
- More reach
- Virality with content on social media.
To create a real community of Winkynautes, across all the Winkyverse.
Advisors & Investors
Conclusion and analysis
Now ready education to the next level with the launch of The WinkyVerse: a Global Education Games Metaverse powered by its digital currency the Winkies. WinkyPlay, WinkyMaker, and WinkyVerse will each attract different communities of players, creators, and editors which will foster the growth of the WinkyVerse ecosystem. it is becoming the first educational device combining robots, artificial intelligence, nudge, and voice recognition.
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